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Creating Objects with BrightMOO
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There are two ways to create objects in BrightMOO:

 
 
  1. Using the @create command.
  2. Using BrightMOO's graphical interface.
 
   
  As in traditional MOOs the @create command can be used to create objects. The command's syntax is:  
       @create <generic object> named <name>  
  Four of the most commonly used generic objects are:  
 
  • $thing
  • $note
  • $container
  • $furniture
 
  For example, to create a generic container ($container) named box, you type:  
       @create $container named box  
  If successful, the server will return a message similar to the following:  
  You now have box with object number #429 and parent generic container (#127).  
   
   
  create new object icon   To create an object using BrightMOO's graphical interface, open your player's inventory window and click on the Create New Object icon.  
Double clicking the icon will launch an object creation dialog. Creating an object using this dialog takes three steps:
 
create object dialog window 1.) Type the name of the object you wish to create.
2.) Chose a generic parent from the pull down menu.
3.) Press create to create the object, or cancel to exit.
 
  If successful, the server will return a message similar to the following:  
  You now have box with object number #429 and parent generic container (#127).  
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