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There are two ways to
create objects in BrightMOO:
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- Using
the @create command.
- Using
BrightMOO's graphical interface.
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As
in traditional MOOs the @create command can be used to create objects.
The command's syntax is: |
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@create
<generic object> named <name> |
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Four
of the most commonly used generic objects are: |
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- $thing
- $note
- $container
- $furniture
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For
example, to create a generic container ($container) named box, you
type: |
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@create
$container named box |
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If
successful, the server will return a message similar to the following: |
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You
now have box with object number #429 and parent generic container
(#127). |
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To
create an object using BrightMOO's graphical interface, open your
player's inventory
window and click on the Create New Object
icon. |
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Double
clicking the
icon will launch an object creation dialog. Creating an object using
this dialog takes three steps: |
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1.) |
Type
the name of the object you wish
to create. |
2.)
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Chose
a generic parent from the
pull down menu. |
3.)
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Press
create to create the object,
or cancel to exit. |
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If
successful, the server will return a message similar to the following: |
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You
now have box with object number #429 and parent generic container
(#127). |
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