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There are two ways to
create objects in BrightMOO:
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- Cursor
types
- Keyboard
shortcuts.
- The
context menu.
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Most
graphical interaction in BrightMOO involves one of four client modes: |
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Use
the hand cursor to manipulate
objects. |
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Use
the magnifying glass cursor
to examine objects. |
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Use
the arrow cursor to move
around and between rooms. |
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The
lightning bolt cursor indicates
that an object can be activated. |
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You can switch between
client modes by using the context menu described below. You can
also use the following keyboard shortcuts:
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- <SHIFT>+<RIGHT-CLICK>:
holding down the shift key while you
right-click cycles through client modes
- .<CTRL>:
holding down the contol key
puts the client in move mode, no matter what the cursor is hovering
over.
- <RIGHT-CLICK>:
right-clicking
on an object raises the context menu described below:
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1.) |
The
name field.
The object's name or draw_title
(if set) is displayed here, as is the object's database number.
Clicking here will activate the object's default verb. |
2.) |
Clicking
here launches a
MacMoose Browser
window that allows you to view the object's verbs and properties. |
3.) |
Click
here to switch between client modes.
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4.) |
The
verb field lists
commonly used verbs on the object. Verbs can be added or removed
from this field by editing the object's draw_menu_verbs property. |
5.) |
Clicking
here closes
the context menu. |
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